AI Insights · Timothy · October 2025
Top Science Games on iOS in the US: Q3 2025 Performance
Explore the Q3 2025 performance of top science games on iOS in the US, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, leading science games on the iOS platform showcased varied performance trends in the United States. This analysis, based on data from Sensor Tower, offers insights into their weekly downloads, revenue, and active user engagement.
Plague Inc. from Ndemic Creations experienced fluctuations in revenue, starting at approximately $25.9K and ending the quarter at around $19.4K. Downloads peaked early at 11.9K before settling to 8K by the end of September. Active users, initially at 34.3K, saw a significant mid-quarter increase to 39.4K, followed by a decline to 26.6K.
Cell to Singularity: Evolution by Computer Lunch began the quarter with $10.7K in revenue, reaching a high of $11.7K in early September. Downloads showed minor fluctuations, starting at 5.2K and ending at 4.1K. Active users decreased over the quarter, moving from 48.4K to 28.9K.
Jetpack Joyride from Halfbrick Studios saw revenue peaking at $3.7K in early August, closing at about $2K. Download numbers were relatively stable, peaking at 14.7K. Active users started strong at 111K, with a peak of 140K in July, before reducing to 85.9K.
Patient Zero: Plague game by Brightika, Inc. began generating revenue in September, reaching $6.5K by the end of the month. Downloads initially surged to 36.2K but settled at 14.2K. Active users grew substantially from 85 to 9.7K.
Hurricane Outbreak by Nostrovia, LLC showed notable download activity in mid-August with 33.6K downloads, though revenue was inconsistent. Active user data was not available.
For more detailed insights and analysis, visit Sensor Tower.